CELL·SDK Blog

Syderis Technologies

15May

To or not to monetize? It’s the only solution

The year 2011 finished as one of the most enriched years and with the most changes on the market of the Smartphones. The predictions for the 2012 are beginning to fulfill and are the least disturbing.

We situate ourselves in a market that is daily developing and radically changes everything that leads us to many occasions to make mistakes in our decisions regarding the widespread ignorance of what is happening in each moment with our game.

It’s essential to be able to monitor each detail in order to take the best decisions and to increase the number of downloads or the usage of our beloved game.

lupa

 

What can we monetize and measure?

We can monetize whatever event included in our development, but the main indicators which will show us the usage and those we can’t lose sight of are:

    1.The number of active users

    - The growth of active users it’s an important indicator that marks the success of our game. We have to work so that the possible acquired time will increase.

    2.The number of views per user

    - It’s important to know how many times a user is using our game per day, week, month…

    3.The new and current users

    - Thanks to this measurement indicator, we can see if our game is bringing new users and if we have loyal followers

Posted in Apps Development

20April

Zombeee Games

Zombeee-Games en iOS, Android y Windows Phone. 

At Syderis Technologies, the company responsible for CELL·SDK, we needed to create a game for iOS, Android and Windows Phone mobile devices where we could test the capacity of our product, CELL·SDK. Looking into the consumer demand, we decided to develop a funny, original character in cartoon style. We are using mainly the zombie concept because nowadays the zombies are trending.

logo comp

In this way we created Zombeee, a funny game in which you place yourself as a farmer, and you have to defend your farm and protect your healthy sheep horde against the infected zombie sheep.

Posted in Design

30March

Cell·SDK & InMobi:

Monetize your Apps with InMobi:

Nowadays the most famous apps in the markets are those free apps including advertising. This is the best way for the users to download your apps as they are free and this provide to you monetize them including advertisement on the apps.

The ad space the apps, built with Cell·SDK, include will be filled by an advertising network. InMobi is the largest Independent Mobile Ad Network serving over 60 billion monthly ad impressions reaching over 340 million unique users around over 165 different countries over the world where over than 2,000 advertisers are aiming to get advertised on the most of 10,000 sites and apps on its network. All these figures means the InMobi fill rate (capacity to fill the ad space) is really high.

screen inmobi

All you have to do is to register at InMobi as a publisher and became part of their publishers network having the possibility your ad space be filled by InMobi getting paid by them for doing that. The model of business is simply, the advertisers pay to InMobi to be advertised on their network of publishers and InMobi share those benefits generated by the advertisers between them and their publishers in a revenue share of 60/40 for the publisher and InMobi, respectively. The model of payment is by CPM, which means you will get paid by InMobi every one thousand times an ad is showed on your app.

Hurry up and register at InMobi because you´re wasting money!

Posted in Apps Development

20March

Migrating your code to Cell•SDK 1.1

This document wants to help developers to migrate their Cell·SDK 1.0 code to the 1.1 version.

The new version adds lot of new pretty cool features (camera, Localytics integration, status API…) but there is a new one that has a slightly impact in the Cell·SDK development: The Screen Manager.


Screen Manager

This new component allows you to manage multiple screens in an isolated way, making much easier to control your application flow. For example, we can make a menu screen, an options screen, a game level screen and navigate through them.

The basic operations of the Screen Manager are:

  • - Go to a new Screen. The basic way to set a new screen in the app. Just replace the current screen with a new one.
  • - Push a new Screen. Push the new screen into the top of the screens stack. That’s very useful to return to a previous screen, or maintaining a tree of screens (options menu, for example).
  • - Pop the current Screen. Heavily related to the previous method, popping the current screen is the only way to return to the previous one.

In addition, we can add some extra shininess to your application with the inclusion of transitions. We offer a set of default transitions, but you can make your own and (surely) awesome transitions.

However, to ensure correct flow of the application we need to make some simple changes of our previous code. The most important is to transfer some behaviors from the previous Application class to the new Screen class, like component addition, resources management and animation control.

Don’t forget to backup your work first, before you try to convert it. 


List of errors resolved using this post

 

'Application.BackButtonPressed()': no suitable method found to override

Argument 1: cannot convert from 'string' to 'Microsoft.Xna.Framework.Graphics.Texture2D'

Argument 1: cannot convert from 'string' to 'Microsoft.Xna.Framework.Graphics.Texture2D'

The best overloaded method match for 'Syderis.CellSDK.Core.Graphics.Image.CreateImage(Microsoft.Xna.Framework.Graphics.Texture2D)' has some invalid arguments

The name 'AddComponent' does not exist in the current context

The name 'RemoveComponent' does not exist in the current context

The name 'CreatePhysicWorld' does not exist in the current context

The name 'SendToFront' does not exist in the current context

The name 'Adjustment' does not exist in the current context

The name 'SetBackground' does not exist in the current context      

    

Posted in Apps Development

16March

CELL•APP Awards

Developers! Cell·App Awards gives you the opportunity of winning big prizes by developing a mobile application cross-platform with any version of Cell·SDK. Even with the free one!

Do you have more than one idea to participate? You can participate with all the applications you develop with Cell·SDK. Every idea counts! More applications…more possibilities to win!

img contest_02

Now you have available the Cell·SDK version 1.1, then I invite you to update yours here! The features and changes of the new Cell·SDK version 1.1 will give you the possibility to improve your application and be one of the 10 finalists or even be among the 5 winners of the contest.

Posted in Contest

Comments

Moises Nuñez

Moises Nuñez

16. March, 2012 |

How interesting!, I have some ideas to join. An iPad 2 is a great prize! .. There is still a long time, I hope the competition is not...

Marcos Cobeña Morián

Marcos Cobeña Morián

14. February, 2012 |

Hi Lucas,

Currently we don't plan to have such feature -although we know it'd great. We depend on MonoTouch to generate .apk, and it...

Dandev

Dandev

13. February, 2012 |

very well explained! good job guys!

Lucas

Lucas

02. February, 2012 |

Hi. I would like to know if you plan to make an enviroment to develop for iOS on Windows (instead of MacOX). Thanks!

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